# Ryan (Ryan Chen) — 3D Game Artist & UI Designer > Taiwan-based 3D game artist and UI designer with 15+ years in games, film and animation. Creates game-ready 3D characters, weapons and props, game environments, game UI and product renders, and uses AI tools to speed up concepting and 3D blockouts before hand-finishing topology, UVs and textures. Open to remote freelance, contract and full-time work. Ryan|3D 美術 × UI 設計。我是一位專注於 3D 美術與介面設計的創作者,擅長角色與場景建模、材質燈光、遊戲特效,以及遊戲與 App 的 UI 視覺。 - Based in: Taiwan (GMT+8) - Availability: Remote freelance / contract / full-time - Contact: ryanchen0209@gmail.com (email only) - Languages on site: Traditional Chinese (source), Simplified Chinese, English, Japanese, Korean, Spanish, French (switch with ?lang=en etc.) ## Works - [Roguelike Game UI Design](https://ryan-3d-portfolio.pages.dev/works/roguelike-ui/): Complete UI for a Roguelike action game, from the base and route map to combat rewards and campfire rests. Role: UI Design, Visual Style, Interaction Design. Tools: Unity. (Roguelike 遊戲介面設計) - [Action Game Villain Prototypes](https://ryan-3d-portfolio.pages.dev/works/villain-prototypes/): Prototype models of three villain characters. Click a character to open the viewer. Role: Character Modeling, Texturing. Tools: Unity. (動作遊戲反派角色 Prototype) - [Game Environments](https://ryan-3d-portfolio.pages.dev/works/game-environments/): Levels and boss arenas from an action game, from a Japanese village and shrine approach to a city plaza. Role: Environment Art. Tools: Unity. (遊戲場景) - [Action Game Weapon Design](https://ryan-3d-portfolio.pages.dev/works/weapon-designs/): Unlockable character weapons from an action game: katanas with scabbards, bows, and festive-themed weapons. Click one to open the viewer. Role: Weapon Modeling, Texturing. Tools: Unity. (動作遊戲武器設計) - [Headphone Product Render](https://ryan-3d-portfolio.pages.dev/works/product-render/): Headphone product render: retopologized into a clean quad mesh, with hand-unwrapped UVs and a full set of PBR textures: a matte pearl metallic shell, knit fabric ear cushions, and a glowing cat face in a blue-to-purple gradient. Role: Topology, UVs, texturing, materials, lighting, rendering. Tools: Blender, Cycles. (耳機產品渲染) - [Arcade Action Game Characters](https://ryan-3d-portfolio.pages.dev/works/licensed-heroes/): Six character models from an Arcade action game. Portfolio licensing pending. (licensed IP; images are blurred while portfolio permission is pending) Role: Character Modeling, Texturing. Tools: Unity. (Arcade 動作遊戲角色) ## Pages - [Works](https://ryan-3d-portfolio.pages.dev/works/): full portfolio index - [About](https://ryan-3d-portfolio.pages.dev/about/): background since 2009 in games, film and animation; skills in 3D, UI/UX and AI-assisted workflows - [Services](https://ryan-3d-portfolio.pages.dev/services/): 3D art, game UI design and product rendering for hire - [Contact](https://ryan-3d-portfolio.pages.dev/contact/): email ryanchen0209@gmail.com ## Skills - 3D character modeling - 3D environment art - Weapon and prop modeling - PBR texturing and materials - Retopology and UV unwrapping - Game UI design - Product rendering - AI-assisted 3D workflow - Maya - Blender - ZBrush - 3ds Max - Substance Painter - Unity - Figma ## Optional - [Full text for AI](https://ryan-3d-portfolio.pages.dev/llms-full.txt): every work with its case-study sections in English - [Sitemap](https://ryan-3d-portfolio.pages.dev/sitemap.xml)